In 2026, we’ve rebuilt Kydavr Play into a deployable, expandable, and repeatable interactive entertainment solution:
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Upgraded Escape Game Rooms, Playground attractions, and Entertainment Zones
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A new Interactive Activate Game hub that connects rooms, devices, content and people
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Built-in social features, health & movement, cognitive puzzles, and reaction training to drive repeat visits and longer dwell time.
What’s really new this year
1. Interactive Activate Game Hub
All sensors, push-walls, floor interactives, projection puzzles, lasers, targets and sport modules plug into one control core. Switch games with a tap, link multiple rooms, carry scores and leaderboards across the venue.
2. Scene Linking: Escape × Playground × Entertainment
One access/ID system works across zones:
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Clear a task in an Escape room → unlock a buff in the Playground
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Weekend “Reaction Challenge” in the Entertainment zone → drives teams back to Escape for co-op missions
3. Built-in Play Matrix
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Social: team matching, squad rankings, family/duo modes, private friend rooms
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Health & Movement: steps, jumps, throws, dodges, climbs—trackable activity metrics
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Cognitive: path planning, logic links, color/number matches, memory trials
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Reaction: millisecond hit detection, light-chase, timing judgement
4. Content as a Habit
Monthly content packs (themes + stages + limited-time rules) delivered remotely. No hardware rebuilds required.
5. Multilingual, ready on day one
Player and operator UIs switch independently. Out of the box we support Chinese, English, Arabic, French, and German—and you can schedule language skins by time of day or event.
6. Measurable Ops Dashboard
Room starts, peak concurrency, average dwell time, popular modes, stage completion, member growth, repeat visits, event conversion—clear KPI visibility for clear ROI.
How each zone upgrades—and starts operating on day one
Escape Game Rooms (missions & puzzles)
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Modular puzzles: clue walls, button matrices, light rings, projection riddles as swappable modules—refresh layout like swapping a script
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Smart assist: optional hint mode on failed runs to keep throughput high
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Team play: 2–6 players with synced scoring; Escape victories can unlock Playground perks
Suggested sizes: 4×4 m or 5×5 m; ceiling ≥ 2.8 m
Playground (interactive fun)
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Floor interactives: grid stepping, pixel floor, reaction track
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Wall challenges: Push Wall, Lighting Hunt, Pipe Ball
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Sport mini-games: Basketball Hoops, Football Shoot, Archery, Boxing
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Family-friendly: auto difficulty for parent-child play
Goal: capture mall traffic and extend dwell time; ideal for atriums and FEC cores.
Entertainment Zone (events & tournaments)
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Reaction / Time-Attack / Team Battles with weekend auto brackets
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Live leaderboards to large displays or mini-programs
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Season skins and brand collaborations supported
Social × Health × Cognitive × Reaction
Make experiences memorable and shareable:
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Social: friend squads, city ladders, cross-room alliances, badge economy
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Health: cadence ranges, (optional) heart-rate integration, movement milestones
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Cognitive: thinking + moving—routing, logic and memory embedded in physical play
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Reaction: millisecond feedback, rhythm challenges, ring-hit accuracy analytics
Ready-to-deploy bundles (copy straight to your site plan)
Starter Pack (≈ 120–180㎡)
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2 × Escape rooms
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1 × Wall challenge (Push / Lighting)
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1 × Floor Grid reaction track
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Access control + wristbands + membership/leaderboard + small display casting
Best for: new FECs, mall pop-ups, camp corners
Growth Pack (≈ 300–500㎡)
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3–4 × Escape rooms (incl. team gate)
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2 × Wall challenges + 1 × Floor interactive
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1 × Sport zone (basketball or target shooting)
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Full analytics + casting + event templates
Best for: mall anchors, mid-size FECs
Flagship Pack (800㎡ +)
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6–10 × themed Escape/Activate rooms
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Large Playground floor + wall cluster
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Tournament zone + seating + big screen
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Membership ecosystem + seasons + IP collab skins
Best for: destination venues, city flagships, themed attractions
Factory-grade site & engineering specs
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Standard rooms: 4×4 m / 5×5 m / 6×4 m
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Ceiling: ≥ 2.8 m (ideal for projection & overhead sensors)
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Power: AC 220V, 50/60Hz; 2.5–3.5 kW per room (depends on config)
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Network: controller RJ45 ×1; venue backbone gigabit recommended
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Delivery: factory pre-assembly + aging test → export packing → on-site/remote install → activation → operator training
Operating longer, not just opening faster
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Monthly content drops: new themes, rules and limited challenges keep social media buzzing
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Event templates: Family Day / School Day / Mall Member Day—auto brackets and prize logic
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Data-driven planning: room start rate, average session, repeat rate—clear signals for second-phase investment









